Searched refs:m_raw_array_data (Results 1 – 2 of 2) sorted by relevance
1055 m_raw_array_data = new float[raw_array_data_size / sizeof(float)]; in GeometryShaderRenderingPointsCase()1063 m_raw_array_data[n_point * 4 + 0] = in GeometryShaderRenderingPointsCase()1065 …m_raw_array_data[n_point * 4 + 1] = -1 + ((float(3.0f + 0.5f)) / float(rendertarget_height)) * 2.0… in GeometryShaderRenderingPointsCase()1066 m_raw_array_data[n_point * 4 + 2] = 0.0f; in GeometryShaderRenderingPointsCase()1067 m_raw_array_data[n_point * 4 + 3] = 1.0f; in GeometryShaderRenderingPointsCase()1074 m_raw_array_data[n_point * 4 + 0] = in GeometryShaderRenderingPointsCase()1076 … m_raw_array_data[n_point * 4 + 1] = -1 + (float(1.5f + 0.5f) / float(rendertarget_height)) * 2.0f; in GeometryShaderRenderingPointsCase()1077 m_raw_array_data[n_point * 4 + 2] = 0.0f; in GeometryShaderRenderingPointsCase()1078 m_raw_array_data[n_point * 4 + 3] = 1.0f; in GeometryShaderRenderingPointsCase()1085 …m_raw_array_data[n_point * 4 + 0] = -1 + ((float(6 * n_point) + 0.5f) / float(rendertarget_width))… in GeometryShaderRenderingPointsCase()[all …]
282 float *m_raw_array_data; member in glcts::GeometryShaderRenderingPointsCase