Searched refs:m_pipelineLayoutInput (Results 1 – 1 of 1) sorted by relevance
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassSubpassDependencyTests.cpp | 3064 PipelineLayoutWrapper m_pipelineLayoutInput; member in vkt::__anonc414995a0111::SingleAttachmentTestInstance 3301 m_pipelineLayoutInput = in setup() 3447 … .setupPreRasterizationShaderState(viewports, scissors, m_pipelineLayoutInput, *m_renderPass0, 0u, in setup() 3450 ….setupFragmentShaderState(m_pipelineLayoutInput, *m_renderPass0, 0u, fragmentShaderModuleSolidColo… in setup() 3452 .setMonolithicPipelineLayout(m_pipelineLayoutInput) in setup() 3460 … .setupPreRasterizationShaderState(viewports, scissors, m_pipelineLayoutInput, *m_renderPass0, 0u, in setup() 3463 … .setupFragmentShaderState(m_pipelineLayoutInput, *m_renderPass0, 0u, fragmentShaderModuleInputAtt) in setup() 3465 .setMonolithicPipelineLayout(m_pipelineLayoutInput) in setup() 3748 …vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutInput, 0u, … in drawThatUsesInputAttachment() 3770 …vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutInput, 0u, … in drawThatUsesInputAttachment()
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