Searched refs:m_num_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance
66 &m_num_compressedTextureFormats); in getCompressedTextureFormats()67 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()69 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()70 …this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureForma… in getCompressedTextureFormats()85 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()88 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()128 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()130 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()167 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFixedv()169 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFixedv()[all …]
60 GLint m_num_compressedTextureFormats; variable
96 m_num_compressedTextureFormats = 0; in GL2Encoder()809 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()812 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()1043 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()1045 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()1107 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetBooleanv()1109 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetBooleanv()1699 &m_num_compressedTextureFormats); in getCompressedTextureFormats()1700 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()1702 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()[all …]
145 GLint m_num_compressedTextureFormats; variable