Searched refs:m_n_vector_components (Results 1 – 2 of 2) sorted by relevance
42 const glw::GLuint TextureBufferOperations::m_n_vector_components = 4; member in glcts::TextureBufferOperations98 … m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0, GL_DYNAMIC_DRAW); in initTest()149 …gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw:… in initFirstPhase()348 std::vector<glw::GLint> reference(m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate()349 fillBufferWithData(&reference[0], m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate()351 std::vector<glw::GLint> result(m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate()353 …tPhase(&result[0], static_cast<glw::GLuint>(m_n_vectors_in_buffer_texture * m_n_vector_components * in iterate()357 …static_cast<glw::GLuint>(m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint… in iterate()366 …static_cast<glw::GLuint>(m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint… in iterate()787 std::vector<glw::GLint> data(m_n_vectors_in_buffer_texture * m_n_vector_components); in initializeBufferObjectData()[all …]
273 static const glw::GLuint m_n_vector_components; member in glcts::TextureBufferOperations