Searched refs:m_n_active_subroutine_uniform_name_length (Results 1 – 2 of 2) sorted by relevance
2786 , m_n_active_subroutine_uniform_name_length(0) in FunctionalTest3_4()2919 m_n_active_subroutine_uniform_name_length = 0; in iterate()2935 if (length > m_n_active_subroutine_uniform_name_length) in iterate()2937 m_n_active_subroutine_uniform_name_length = length; in iterate()3302 {GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, m_n_active_subroutine_uniform_name_length + 1}, in inspectProgramStageiv()3329 … {GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, m_n_active_subroutine_uniform_name_length + 1}, in inspectProgramInterfaceiv()3540 active_uniform_name.resize(m_n_active_subroutine_uniform_name_length + 1); in inspectActiveSubroutineUniformName()
471 glw::GLint m_n_active_subroutine_uniform_name_length; member in gl4cts::ShaderSubroutine::FunctionalTest3_4