Searched refs:m_layered_rendering_vs_code (Results 1 – 2 of 2) sorted by relevance
160 const char *GeometryShaderLayeredRendering::m_layered_rendering_vs_code = "${VERSION}\n" member in glcts::GeometryShaderLayeredRendering211 const char *cm_vs_parts[] = {m_layered_rendering_vs_code}; in iterate()215 const char *threedimensional_vs_parts[] = {m_layered_rendering_vs_code}; in iterate()219 const char *twodimensionala_vs_parts[] = {m_layered_rendering_vs_code}; in iterate()223 const char *twodimensionalma_vs_parts[] = {m_layered_rendering_vs_code}; in iterate()
173 static const char *m_layered_rendering_vs_code; member in glcts::GeometryShaderLayeredRendering