Searched refs:m_instanced_unordered_elements_bo_id (Results 1 – 2 of 2) sorted by relevance
520 , m_instanced_unordered_elements_bo_id(0) in GeometryShaderRenderingCase()609 if (m_instanced_unordered_elements_bo_id != 0) in deinit()611 gl.deleteBuffers(1, &m_instanced_unordered_elements_bo_id); in deinit()613 m_instanced_unordered_elements_bo_id = 0; in deinit()762 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_instanced_unordered_elements_bo_id); in executeTest()882 gl.genBuffers(1, &m_instanced_unordered_elements_bo_id); in initTest()943 … (is_instanced) ? m_instanced_unordered_elements_bo_id : m_noninstanced_unordered_elements_bo_id; in initTest()
166 glw::GLuint m_instanced_unordered_elements_bo_id; member in glcts::GeometryShaderRenderingCase