Searched refs:m_gpuContextArray (Results 1 – 2 of 2) sorted by relevance
40 m_gpuContextArray.clear(); in GpuContextMgr()99 m_gpuContextArray.clear(); in CleanUp()157 gpuContextHandle = m_gpuContextArray.size() ? m_gpuContextArray.size() : 0; in CreateGpuContext()164 for (auto &curGpuContext : m_gpuContextArray) in CreateGpuContext()172 gpuContextHandle = m_gpuContextArray.size() ? index : 0; in CreateGpuContext()176 if (gpuContextHandle == m_gpuContextArray.size()) in CreateGpuContext()178 m_gpuContextArray.push_back(gpuContext); in CreateGpuContext()182 m_gpuContextArray[gpuContextHandle] = gpuContext; in CreateGpuContext()204 if (!m_gpuContextArray.empty() && gpuContextHandle < m_gpuContextArray.size()) in GetGpuContext()206 gpuContext = m_gpuContextArray.at(gpuContextHandle); in GetGpuContext()[all …]
145 return m_gpuContextArray.size(); in GetGpuContextNumber()177 std::vector<GpuContext *> m_gpuContextArray; variable