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Searched refs:m_gl_max_vertex_output_components_value (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTessellation.cpp2202 , m_gl_max_vertex_output_components_value(0) in TessellationShaderTessellationMaxInOut()
2766 gl.getIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &m_gl_max_vertex_output_components_value); in retrieveGLConstantValues()
2793 DE_ASSERT(m_gl_max_vertex_output_components_value != 0); in retrieveGLConstantValues()
2803 if (m_gl_max_vertex_output_components_value < m_gl_max_tess_control_input_components_value) in retrieveGLConstantValues()
2806 << m_gl_max_vertex_output_components_value in retrieveGLConstantValues()
H A DesextcTessellationShaderTessellation.hpp452 …glw::GLint m_gl_max_vertex_output_components_value; /* value of MAX_VERTEX_OUTPUT_COMPON… member in glcts::TessellationShaderTessellationMaxInOut