Searched refs:m_gl_max_vertex_output_components_value (Results 1 – 2 of 2) sorted by relevance
2202 , m_gl_max_vertex_output_components_value(0) in TessellationShaderTessellationMaxInOut()2766 gl.getIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &m_gl_max_vertex_output_components_value); in retrieveGLConstantValues()2793 DE_ASSERT(m_gl_max_vertex_output_components_value != 0); in retrieveGLConstantValues()2803 if (m_gl_max_vertex_output_components_value < m_gl_max_tess_control_input_components_value) in retrieveGLConstantValues()2806 << m_gl_max_vertex_output_components_value in retrieveGLConstantValues()
452 …glw::GLint m_gl_max_vertex_output_components_value; /* value of MAX_VERTEX_OUTPUT_COMPON… member in glcts::TessellationShaderTessellationMaxInOut