Searched refs:m_gl_max_patch_vertices_value (Results 1 – 2 of 2) sorted by relevance
1797 , m_gl_max_patch_vertices_value(0) in TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize()2001 << m_gl_max_patch_vertices_value in getTessellationControlShaderCode()2135 << m_gl_max_patch_vertices_value in getTessellationEvaluationShaderCode()2292 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &m_gl_max_patch_vertices_value); in initTest()2779 if (tess_control_output_vertices_value != m_gl_max_patch_vertices_value) in initTestRun()2993 for (glw::GLint n_invocation = 0; n_invocation < m_gl_max_patch_vertices_value; ++n_invocation) in iterate()3730 , m_gl_max_patch_vertices_value(0) in TessellationShaderTCTEgl_PatchVerticesIn()3853 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &m_gl_max_patch_vertices_value); in initTest()3862 glw::GLint n_half_max_patch_vertices_mul_4 = m_gl_max_patch_vertices_value / 2; in initTest()3863 glw::GLint n_max_patch_vertices_mul_4 = m_gl_max_patch_vertices_value; in initTest()[all …]
289 glw::GLint m_gl_max_patch_vertices_value; member in glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize504 glw::GLint m_gl_max_patch_vertices_value; member in glcts::TessellationShaderTCTEgl_PatchVerticesIn