Searched refs:m_gl_MaxVertexUniformVectors (Results 1 – 2 of 2) sorted by relevance
25 TSymbol *m_gl_MaxVertexUniformVectors = nullptr; variable
22541 Rule::Get<0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors),26359 m_gl_MaxVertexUniformVectors = new TVariable( in initializeBuiltInVariables()26366 static_cast<TVariable *>(m_gl_MaxVertexUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()