Searched refs:m_gl_MaxVertexOutputVectors (Results 1 – 2 of 2) sorted by relevance
33 TSymbol *m_gl_MaxVertexOutputVectors = nullptr; variable
22550 Rule::Get<300, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexOutputVectors),26431 m_gl_MaxVertexOutputVectors = in initializeBuiltInVariables()26438 static_cast<TVariable *>(m_gl_MaxVertexOutputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()