Searched refs:m_gl_MaxGeometryTextureImageUnitsES3_2 (Results 1 – 2 of 2) sorted by relevance
64 TSymbol *m_gl_MaxGeometryTextureImageUnitsES3_2 = nullptr; variable
22589 Rule::Get<320, Shader::ALL, 0>(&TableBase::m_gl_MaxGeometryTextureImageUnitsES3_2),26734 m_gl_MaxGeometryTextureImageUnitsES3_2 = in initializeBuiltInVariables()26742 static_cast<TVariable *>(m_gl_MaxGeometryTextureImageUnitsES3_2) in initializeBuiltInVariables()