Searched refs:m_gl_MaxFragmentUniformVectors (Results 1 – 2 of 2) sorted by relevance
29 TSymbol *m_gl_MaxFragmentUniformVectors = nullptr; variable
22545 Rule::Get<0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),26395 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables()26402 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()