Searched refs:m_gl_MaxFragmentInputVectors (Results 1 – 2 of 2) sorted by relevance
34 TSymbol *m_gl_MaxFragmentInputVectors = nullptr; variable
22551 Rule::Get<300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors),26440 m_gl_MaxFragmentInputVectors = new TVariable( in initializeBuiltInVariables()26447 static_cast<TVariable *>(m_gl_MaxFragmentInputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()