Searched refs:m_gl_MaxComputeWorkGroupCount (Results 1 – 2 of 2) sorted by relevance
43 TSymbol *m_gl_MaxComputeWorkGroupCount = nullptr; variable
22560 Rule::Get<310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeWorkGroupCount),26523 m_gl_MaxComputeWorkGroupCount = new TVariable( in initializeBuiltInVariables()26533 static_cast<TVariable *>(m_gl_MaxComputeWorkGroupCount)->shareConstPointer(unionArray); in initializeBuiltInVariables()