Searched refs:m_gl_MaxComputeImageUniforms (Results 1 – 2 of 2) sorted by relevance
40 TSymbol *m_gl_MaxComputeImageUniforms = nullptr; variable
22557 Rule::Get<310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeImageUniforms),26494 m_gl_MaxComputeImageUniforms = new TVariable( in initializeBuiltInVariables()26501 static_cast<TVariable *>(m_gl_MaxComputeImageUniforms)->shareConstPointer(unionArray); in initializeBuiltInVariables()