Searched refs:m_gl_MaxComputeAtomicCounters (Results 1 – 2 of 2) sorted by relevance
47 TSymbol *m_gl_MaxComputeAtomicCounters = nullptr; variable
22564 Rule::Get<310, Shader::ALL, 0>(&TableBase::m_gl_MaxComputeAtomicCounters),26565 m_gl_MaxComputeAtomicCounters = new TVariable( in initializeBuiltInVariables()26572 static_cast<TVariable *>(m_gl_MaxComputeAtomicCounters)->shareConstPointer(unionArray); in initializeBuiltInVariables()