Searched refs:m_fs_program_id (Results 1 – 2 of 2) sorted by relevance
50 , m_fs_program_id(0) in TessellationShaderXFB()101 if (m_fs_program_id != 0) in deinit()103 gl.deleteProgram(m_fs_program_id); in deinit()105 m_fs_program_id = 0; in deinit()301 m_fs_program_id = createSeparableProgram(GL_FRAGMENT_SHADER, 1, /* n_strings */ in initTest()306 gl.getProgramiv(m_fs_program_id, GL_LINK_STATUS, &link_status); in initTest()534 gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, m_fs_program_id); in initTest()
104 glw::GLuint m_fs_program_id; member in glcts::TessellationShaderXFB