/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderInput.cpp | 309 , m_fragment_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest() 342 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 361 …buildProgram(m_program_object_unsized_arrays_id, m_fragment_shader_id, 1 /* number of fragment sha… in initTest() 369 if (false == buildProgram(m_program_object_sized_arrays_id, m_fragment_shader_id, in initTest() 528 if (0 != m_fragment_shader_id) in deinit() 530 gl.deleteShader(m_fragment_shader_id); in deinit() 878 , m_fragment_shader_id(0) in GeometryShader_gl_PointSize_ValueTest() 940 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init() 947 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init() 1105 if (m_fragment_shader_id != 0) in deinit() [all …]
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H A D | esextcGeometryShaderPrimitiveCounter.cpp | 454 , m_fragment_shader_id(0) in GeometryShaderPrimitiveCounter() 522 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in createAndBuildProgramWithFeedback() 560 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback() 595 if (m_fragment_shader_id != 0) in deinit() 597 gl.deleteShader(m_fragment_shader_id); in deinit() 1147 , m_fragment_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1177 if (m_fragment_shader_id != 0) in deinit() 1179 gl.deleteShader(m_fragment_shader_id); in deinit() 1181 m_fragment_shader_id = 0; in deinit() 1253 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() [all …]
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H A D | esextcGeometryShaderConstantVariables.cpp | 107 , m_fragment_shader_id(0) in GeometryShaderConstantVariables() 160 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 163 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest() 561 if (m_fragment_shader_id != 0) in deinit() 563 gl.deleteShader(m_fragment_shader_id); in deinit() 565 m_fragment_shader_id = 0; in deinit()
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H A D | esextcGeometryShaderOutput.cpp | 311 , m_fragment_shader_id(0) in GeometryShaderOutputRenderingBase() 334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 344 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_wh… in initTest() 442 if (m_fragment_shader_id != 0) in deinit() 444 gl.deleteShader(m_fragment_shader_id); in deinit()
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H A D | esextcGeometryShaderProgramResource.cpp | 187 , m_fragment_shader_id(0) in GeometryShaderProgramResourceTest() 305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 316 …buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts … in initTest() 592 if (m_fragment_shader_id != 0) in deinit() 594 gl.deleteShader(m_fragment_shader_id); in deinit()
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H A D | esextcGeometryShaderInput.hpp | 87 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest 285 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest 352 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
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H A D | esextcGeometryShaderLimits.cpp | 778 , m_fragment_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase() 821 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest() 953 if (0 != m_fragment_shader_id) in deinit() 955 gl.deleteShader(m_fragment_shader_id); in deinit() 957 m_fragment_shader_id = 0; in deinit() 1002 , m_fragment_shader_id(0) in GeometryShaderLimitsRenderingBase() 1083 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 1090 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest() 1208 if (m_fragment_shader_id != 0) in deinit() [all …]
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H A D | esextcGeometryShaderPrimitiveCounter.hpp | 134 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveCounter 252 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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H A D | esextcGeometryShaderConstantVariables.hpp | 113 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderConstantVariables
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H A D | esextcGeometryShaderProgramResource.hpp | 72 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderProgramResourceTest
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H A D | esextcGeometryShaderOutput.hpp | 148 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderOutputRenderingBase
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H A D | esextcGeometryShaderLimits.hpp | 77 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase 151 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5FmaAccuracy.cpp | 118 , m_fragment_shader_id(0) in GPUShader5FmaAccuracyTest() 147 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 161 …if (false == buildProgram(m_program_object_id_for_fma_pass, m_fragment_shader_id, 1 /* number of F… in initTest() 173 …if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of… in initTest() 321 if (0 != m_fragment_shader_id) in deinit() 323 gl.deleteShader(m_fragment_shader_id); in deinit() 325 m_fragment_shader_id = 0; in deinit()
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 91 , m_fragment_shader_id(0) in GPUShader5UniformBlocksArrayIndexing() 132 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 136 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest() 325 if (m_fragment_shader_id != 0) in deinit() 327 gl.deleteShader(m_fragment_shader_id); in deinit() 329 m_fragment_shader_id = 0; in deinit()
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H A D | esextcGPUShader5PreciseQualifier.cpp | 102 , m_fragment_shader_id(0) in GPUShader5PreciseQualifier() 137 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest() 225 if (m_fragment_shader_id != 0) in deinit() 227 gl.deleteShader(m_fragment_shader_id); in deinit() 229 m_fragment_shader_id = 0; in deinit()
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H A D | esextcGPUShader5TextureGatherOffset.cpp | 512 , m_fragment_shader_id(0) in GPUShader5TextureGatherOffsetTestBase() 573 if (0 != m_fragment_shader_id) in deinit() 575 gl.deleteShader(m_fragment_shader_id); in deinit() 577 m_fragment_shader_id = 0; in deinit() 636 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 648 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */, in initTest()
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 120 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
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H A D | esextcGPUShader5PreciseQualifier.hpp | 165 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5PreciseQualifier
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H A D | esextcGPUShader5FmaAccuracy.hpp | 141 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5FmaAccuracyTest
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 155 , m_fragment_shader_id(0) in TextureCubeMapArrayStencilAttachments() 338 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in buildAndUseProgram() 361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram() 370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram() 455 if (m_fragment_shader_id != 0) in cleanAfterTest() 457 gl.deleteShader(m_fragment_shader_id); in cleanAfterTest() 459 m_fragment_shader_id = 0; in cleanAfterTest()
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 193 , m_fragment_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest() 323 if (0 != m_fragment_shader_id) in deinit() 325 gl.deleteShader(m_fragment_shader_id); in deinit() 327 m_fragment_shader_id = 0; in deinit() 572 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 602 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest() 609 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
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H A D | esextcTextureCubeMapArrayStencilAttachments.hpp | 132 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGPUShader5Tests.cpp | 55 , m_fragment_shader_id(0) in programInfo() 81 if (0 != m_fragment_shader_id) in ~programInfo() 83 gl.deleteShader(m_fragment_shader_id); in ~programInfo() 84 m_fragment_shader_id = 0; in ~programInfo() 109 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build() 112 compile(m_fragment_shader_id, fragment_shader_code); in build() 194 if (0 != m_fragment_shader_id) in link() 196 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
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H A D | gl3cTextureSwizzleTests.cpp | 1971 , m_fragment_shader_id(0) in programInfo() 1997 if (0 != m_fragment_shader_id) in ~programInfo() 1999 gl.deleteShader(m_fragment_shader_id); in ~programInfo() 2000 m_fragment_shader_id = 0; in ~programInfo() 2023 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build() 2026 compile(m_fragment_shader_id, fragment_shader_code); in build() 2108 if (0 != m_fragment_shader_id) in link() 2110 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 285 , m_fragment_shader_id(0) in program() 335 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build() 338 compile(m_fragment_shader_id, fragment_shader_code); in build() 540 if (0 != m_fragment_shader_id) in link() 542 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() 623 if (0 != m_fragment_shader_id) in remove() 625 gl.deleteShader(m_fragment_shader_id); in remove() 626 m_fragment_shader_id = 0; in remove()
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