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Searched refs:m_fragment_shader_id (Results 1 – 25 of 37) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderInput.cpp309 , m_fragment_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest()
342 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
361 …buildProgram(m_program_object_unsized_arrays_id, m_fragment_shader_id, 1 /* number of fragment sha… in initTest()
369 if (false == buildProgram(m_program_object_sized_arrays_id, m_fragment_shader_id, in initTest()
528 if (0 != m_fragment_shader_id) in deinit()
530 gl.deleteShader(m_fragment_shader_id); in deinit()
878 , m_fragment_shader_id(0) in GeometryShader_gl_PointSize_ValueTest()
940 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init()
947 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init()
1105 if (m_fragment_shader_id != 0) in deinit()
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H A DesextcGeometryShaderPrimitiveCounter.cpp454 , m_fragment_shader_id(0) in GeometryShaderPrimitiveCounter()
522 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in createAndBuildProgramWithFeedback()
560 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback()
595 if (m_fragment_shader_id != 0) in deinit()
597 gl.deleteShader(m_fragment_shader_id); in deinit()
1147 , m_fragment_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader()
1177 if (m_fragment_shader_id != 0) in deinit()
1179 gl.deleteShader(m_fragment_shader_id); in deinit()
1181 m_fragment_shader_id = 0; in deinit()
1253 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
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H A DesextcGeometryShaderConstantVariables.cpp107 , m_fragment_shader_id(0) in GeometryShaderConstantVariables()
160 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
163 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest()
561 if (m_fragment_shader_id != 0) in deinit()
563 gl.deleteShader(m_fragment_shader_id); in deinit()
565 m_fragment_shader_id = 0; in deinit()
H A DesextcGeometryShaderOutput.cpp311 , m_fragment_shader_id(0) in GeometryShaderOutputRenderingBase()
334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
344 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_wh… in initTest()
442 if (m_fragment_shader_id != 0) in deinit()
444 gl.deleteShader(m_fragment_shader_id); in deinit()
H A DesextcGeometryShaderProgramResource.cpp187 , m_fragment_shader_id(0) in GeometryShaderProgramResourceTest()
305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
316 …buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts … in initTest()
592 if (m_fragment_shader_id != 0) in deinit()
594 gl.deleteShader(m_fragment_shader_id); in deinit()
H A DesextcGeometryShaderInput.hpp87 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest
285 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest
352 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
H A DesextcGeometryShaderLimits.cpp778 , m_fragment_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase()
821 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest()
953 if (0 != m_fragment_shader_id) in deinit()
955 gl.deleteShader(m_fragment_shader_id); in deinit()
957 m_fragment_shader_id = 0; in deinit()
1002 , m_fragment_shader_id(0) in GeometryShaderLimitsRenderingBase()
1083 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
1090 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest()
1208 if (m_fragment_shader_id != 0) in deinit()
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H A DesextcGeometryShaderPrimitiveCounter.hpp134 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveCounter
252 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
H A DesextcGeometryShaderConstantVariables.hpp113 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderConstantVariables
H A DesextcGeometryShaderProgramResource.hpp72 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderProgramResourceTest
H A DesextcGeometryShaderOutput.hpp148 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderOutputRenderingBase
H A DesextcGeometryShaderLimits.hpp77 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase
151 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaAccuracy.cpp118 , m_fragment_shader_id(0) in GPUShader5FmaAccuracyTest()
147 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
161 …if (false == buildProgram(m_program_object_id_for_fma_pass, m_fragment_shader_id, 1 /* number of F… in initTest()
173 …if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of… in initTest()
321 if (0 != m_fragment_shader_id) in deinit()
323 gl.deleteShader(m_fragment_shader_id); in deinit()
325 m_fragment_shader_id = 0; in deinit()
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp91 , m_fragment_shader_id(0) in GPUShader5UniformBlocksArrayIndexing()
132 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
136 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
325 if (m_fragment_shader_id != 0) in deinit()
327 gl.deleteShader(m_fragment_shader_id); in deinit()
329 m_fragment_shader_id = 0; in deinit()
H A DesextcGPUShader5PreciseQualifier.cpp102 , m_fragment_shader_id(0) in GPUShader5PreciseQualifier()
137 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
225 if (m_fragment_shader_id != 0) in deinit()
227 gl.deleteShader(m_fragment_shader_id); in deinit()
229 m_fragment_shader_id = 0; in deinit()
H A DesextcGPUShader5TextureGatherOffset.cpp512 , m_fragment_shader_id(0) in GPUShader5TextureGatherOffsetTestBase()
573 if (0 != m_fragment_shader_id) in deinit()
575 gl.deleteShader(m_fragment_shader_id); in deinit()
577 m_fragment_shader_id = 0; in deinit()
636 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
648 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */, in initTest()
H A DesextcGPUShader5UniformBlocksArrayIndexing.hpp120 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
H A DesextcGPUShader5PreciseQualifier.hpp165 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5PreciseQualifier
H A DesextcGPUShader5FmaAccuracy.hpp141 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5FmaAccuracyTest
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp155 , m_fragment_shader_id(0) in TextureCubeMapArrayStencilAttachments()
338 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in buildAndUseProgram()
361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram()
370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram()
455 if (m_fragment_shader_id != 0) in cleanAfterTest()
457 gl.deleteShader(m_fragment_shader_id); in cleanAfterTest()
459 m_fragment_shader_id = 0; in cleanAfterTest()
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp193 , m_fragment_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest()
323 if (0 != m_fragment_shader_id) in deinit()
325 gl.deleteShader(m_fragment_shader_id); in deinit()
327 m_fragment_shader_id = 0; in deinit()
572 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
602 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
609 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
H A DesextcTextureCubeMapArrayStencilAttachments.hpp132 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGPUShader5Tests.cpp55 , m_fragment_shader_id(0) in programInfo()
81 if (0 != m_fragment_shader_id) in ~programInfo()
83 gl.deleteShader(m_fragment_shader_id); in ~programInfo()
84 m_fragment_shader_id = 0; in ~programInfo()
109 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build()
112 compile(m_fragment_shader_id, fragment_shader_code); in build()
194 if (0 != m_fragment_shader_id) in link()
196 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
H A Dgl3cTextureSwizzleTests.cpp1971 , m_fragment_shader_id(0) in programInfo()
1997 if (0 != m_fragment_shader_id) in ~programInfo()
1999 gl.deleteShader(m_fragment_shader_id); in ~programInfo()
2000 m_fragment_shader_id = 0; in ~programInfo()
2023 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build()
2026 compile(m_fragment_shader_id, fragment_shader_code); in build()
2108 if (0 != m_fragment_shader_id) in link()
2110 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp285 , m_fragment_shader_id(0) in program()
335 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build()
338 compile(m_fragment_shader_id, fragment_shader_code); in build()
540 if (0 != m_fragment_shader_id) in link()
542 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
623 if (0 != m_fragment_shader_id) in remove()
625 gl.deleteShader(m_fragment_shader_id); in remove()
626 m_fragment_shader_id = 0; in remove()

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