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Searched refs:m_fragment_shader_code (Results 1 – 25 of 26) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLimits.hpp246 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxUniformComponentsTest
329 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxUniformBlocksTest
417 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxInputComponentsTest
550 std::string m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputComponentsTest
609 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputVerticesTest
681 std::string m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest
808 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxTextureUnitsTest
934 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxInvocationsTest
H A DesextcGeometryShaderLimits.cpp90 const glw::GLchar *const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxUniformComponentsTest
148 const glw::GLchar *const GeometryShaderMaxUniformBlocksTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxUniformBlocksTest
230 const glw::GLchar *const GeometryShaderMaxInputComponentsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxInputComponentsTest
370 const glw::GLchar *const GeometryShaderMaxOutputVerticesTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxOutputVerticesTest
539 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxTextureUnitsTest
604 const glw::GLchar *const GeometryShaderMaxInvocationsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxInvocationsTest
1316 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts()
1494 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts()
1662 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts()
1848 prepareFragmentShader(m_fragment_shader_code); in getShaderParts()
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H A DesextcGeometryShaderInput.cpp90 const char *const GeometryShader_gl_in_ArrayContentsTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_in_ArrayContentsTest
163 const char *const GeometryShader_gl_in_ArrayLengthTest::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShader_gl_in_ArrayLengthTest
218 const char *const GeometryShader_gl_PointSize_ValueTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_PointSize_ValueTest
261 const char *const GeometryShader_gl_Position_ValueTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_Position_ValueTest
362 &m_fragment_shader_code, m_geometry_shader_unsized_arrays_id, in initTest()
370 1 /* number of fragment shader parts */, &m_fragment_shader_code, in initTest()
851 … &m_fragment_shader_code, info.gs_id, DE_LENGTH_OF_ARRAY(geometry_shader_parts), in initCaseProgram()
948 … &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init()
1219 … &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init()
H A DesextcGeometryShaderInput.hpp95 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_in_ArrayContentsTest
203 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_in_ArrayLengthTest
291 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_PointSize_ValueTest
358 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_Position_ValueTest
H A DesextcGeometryShaderPrimitiveCounter.hpp129 static const char *m_fragment_shader_code; member in glcts::GeometryShaderPrimitiveCounter
240 static const char *m_fragment_shader_code; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
H A DesextcGeometryShaderPrimitiveCounter.cpp36 const char *GeometryShaderPrimitiveCounter::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveCounter
560 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback()
1112 const char *GeometryShaderPrimitiveIDFromFragmentShader::m_fragment_shader_code = member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
1257 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in iterate()
H A DesextcGeometryShaderProgramResource.cpp163 const char *const GeometryShaderProgramResourceTest::m_fragment_shader_code = member in glcts::GeometryShaderProgramResourceTest
317 … &m_fragment_shader_code, m_geometry_shader_id, nCodeParts, /* Geometry shader parts number */ in initTest()
H A DesextcGeometryShaderConstantVariables.cpp35 const char *GeometryShaderConstantVariables::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShaderConstantVariables
163 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest()
H A DesextcGeometryShaderConstantVariables.hpp108 static const char *m_fragment_shader_code; member in glcts::GeometryShaderConstantVariables
H A DesextcGeometryShaderProgramResource.hpp93 static const char *const m_fragment_shader_code; member in glcts::GeometryShaderProgramResourceTest
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp616 … gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); in iterate()
625 << m_fragment_shader_code << "\n" in iterate()
945 const glw::GLchar *gl3cts::ClipDistance::FunctionalTest::m_fragment_shader_code = member in gl3cts::ClipDistance::FunctionalTest
1042 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_0, m_fragment_shader_code); in testClipVertexBuildingErrors()
1069 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_1, m_fragment_shader_code); in testMaxClipDistancesBuildingErrors()
1096 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_2, m_fragment_shader_code); in testClipDistancesRedeclarationBuildingErrors()
1153 const glw::GLchar *gl3cts::ClipDistance::NegativeTest::m_fragment_shader_code = member in gl3cts::ClipDistance::NegativeTest
H A Dgl3cClipDistance.hpp275 static const glw::GLchar *m_fragment_shader_code; member in gl3cts::ClipDistance::FunctionalTest
314 static const glw::GLchar *m_fragment_shader_code; member in gl3cts::ClipDistance::NegativeTest
H A Dgl4cStencilTexturingTests.hpp82 static const glw::GLchar *m_fragment_shader_code; member in gl4cts::StencilTexturing::FunctionalTest
H A Dgl4cStencilTexturingTests.cpp416 const GLchar *FunctionalTest::m_fragment_shader_code = member in gl4cts::StencilTexturing::FunctionalTest
895 m_fragment_shader_code, m_geometry_shader_code, m_tesselation_control_shader_code, in prepareProgram()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaAccuracy.cpp36 const glw::GLchar *const GPUShader5FmaAccuracyTest::m_fragment_shader_code = member in glcts::GPUShader5FmaAccuracyTest
162 … &m_fragment_shader_code, m_vertex_shader_id_for_fma_pass, 1 /* number of VS parts */, in initTest()
174 … &m_fragment_shader_code, m_vertex_shader_id_for_float_pass, 1 /* number of VS parts */, in initTest()
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp48 const char *GPUShader5UniformBlocksArrayIndexing::m_fragment_shader_code = "${VERSION}\n" member in glcts::GPUShader5UniformBlocksArrayIndexing
136 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
H A DesextcGPUShader5PreciseQualifier.cpp38 const char *GPUShader5PreciseQualifier::m_fragment_shader_code = "${VERSION}\n" member in glcts::GPUShader5PreciseQualifier
140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
H A DesextcGPUShader5UniformBlocksArrayIndexing.hpp114 static const char *m_fragment_shader_code; member in glcts::GPUShader5UniformBlocksArrayIndexing
H A DesextcGPUShader5PreciseQualifier.hpp159 static const char *m_fragment_shader_code; member in glcts::GPUShader5PreciseQualifier
H A DesextcGPUShader5FmaAccuracy.hpp163 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GPUShader5FmaAccuracyTest
H A DesextcGPUShader5TextureGatherOffset.hpp127 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GPUShader5TextureGatherOffsetTestBase
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp110 const char *TextureCubeMapArrayStencilAttachments::m_fragment_shader_code = "${VERSION}\n" member in glcts::TextureCubeMapArrayStencilAttachments
361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram()
370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram()
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp34 const glw::GLchar *const TextureCubeMapArrayColorDepthAttachmentsTest::m_fragment_shader_code = member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
602 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
609 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
H A DesextcTextureCubeMapArrayStencilAttachments.hpp124 static const char *m_fragment_shader_code; member in glcts::TextureCubeMapArrayStencilAttachments
H A DesextcTextureCubeMapArrayColorDepthAttachments.hpp126 static const glw::GLchar *const m_fragment_shader_code; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest

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