/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLimits.hpp | 246 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxUniformComponentsTest 329 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxUniformBlocksTest 417 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxInputComponentsTest 550 std::string m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputComponentsTest 609 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputVerticesTest 681 std::string m_fragment_shader_code; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest 808 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxTextureUnitsTest 934 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShaderMaxInvocationsTest
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H A D | esextcGeometryShaderLimits.cpp | 90 const glw::GLchar *const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxUniformComponentsTest 148 const glw::GLchar *const GeometryShaderMaxUniformBlocksTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxUniformBlocksTest 230 const glw::GLchar *const GeometryShaderMaxInputComponentsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxInputComponentsTest 370 const glw::GLchar *const GeometryShaderMaxOutputVerticesTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxOutputVerticesTest 539 const glw::GLchar *const GeometryShaderMaxTextureUnitsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxTextureUnitsTest 604 const glw::GLchar *const GeometryShaderMaxInvocationsTest::m_fragment_shader_code = member in glcts::GeometryShaderMaxInvocationsTest 1316 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts() 1494 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts() 1662 out_fragment_shader_parts = &m_fragment_shader_code; in getShaderParts() 1848 prepareFragmentShader(m_fragment_shader_code); in getShaderParts() [all …]
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H A D | esextcGeometryShaderInput.cpp | 90 const char *const GeometryShader_gl_in_ArrayContentsTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_in_ArrayContentsTest 163 const char *const GeometryShader_gl_in_ArrayLengthTest::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShader_gl_in_ArrayLengthTest 218 const char *const GeometryShader_gl_PointSize_ValueTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_PointSize_ValueTest 261 const char *const GeometryShader_gl_Position_ValueTest::m_fragment_shader_code = member in glcts::GeometryShader_gl_Position_ValueTest 362 &m_fragment_shader_code, m_geometry_shader_unsized_arrays_id, in initTest() 370 1 /* number of fragment shader parts */, &m_fragment_shader_code, in initTest() 851 … &m_fragment_shader_code, info.gs_id, DE_LENGTH_OF_ARRAY(geometry_shader_parts), in initCaseProgram() 948 … &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init() 1219 … &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init()
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H A D | esextcGeometryShaderInput.hpp | 95 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_in_ArrayContentsTest 203 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_in_ArrayLengthTest 291 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_PointSize_ValueTest 358 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GeometryShader_gl_Position_ValueTest
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H A D | esextcGeometryShaderPrimitiveCounter.hpp | 129 static const char *m_fragment_shader_code; member in glcts::GeometryShaderPrimitiveCounter 240 static const char *m_fragment_shader_code; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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H A D | esextcGeometryShaderPrimitiveCounter.cpp | 36 const char *GeometryShaderPrimitiveCounter::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveCounter 560 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback() 1112 const char *GeometryShaderPrimitiveIDFromFragmentShader::m_fragment_shader_code = member in glcts::GeometryShaderPrimitiveIDFromFragmentShader 1257 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in iterate()
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H A D | esextcGeometryShaderProgramResource.cpp | 163 const char *const GeometryShaderProgramResourceTest::m_fragment_shader_code = member in glcts::GeometryShaderProgramResourceTest 317 … &m_fragment_shader_code, m_geometry_shader_id, nCodeParts, /* Geometry shader parts number */ in initTest()
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H A D | esextcGeometryShaderConstantVariables.cpp | 35 const char *GeometryShaderConstantVariables::m_fragment_shader_code = "${VERSION}\n" member in glcts::GeometryShaderConstantVariables 163 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest()
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H A D | esextcGeometryShaderConstantVariables.hpp | 108 static const char *m_fragment_shader_code; member in glcts::GeometryShaderConstantVariables
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H A D | esextcGeometryShaderProgramResource.hpp | 93 static const char *const m_fragment_shader_code; member in glcts::GeometryShaderProgramResourceTest
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 616 … gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); in iterate() 625 << m_fragment_shader_code << "\n" in iterate() 945 const glw::GLchar *gl3cts::ClipDistance::FunctionalTest::m_fragment_shader_code = member in gl3cts::ClipDistance::FunctionalTest 1042 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_0, m_fragment_shader_code); in testClipVertexBuildingErrors() 1069 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_1, m_fragment_shader_code); in testMaxClipDistancesBuildingErrors() 1096 …s::ClipDistance::Utility::Program program(gl, m_vertex_shader_code_case_2, m_fragment_shader_code); in testClipDistancesRedeclarationBuildingErrors() 1153 const glw::GLchar *gl3cts::ClipDistance::NegativeTest::m_fragment_shader_code = member in gl3cts::ClipDistance::NegativeTest
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H A D | gl3cClipDistance.hpp | 275 static const glw::GLchar *m_fragment_shader_code; member in gl3cts::ClipDistance::FunctionalTest 314 static const glw::GLchar *m_fragment_shader_code; member in gl3cts::ClipDistance::NegativeTest
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H A D | gl4cStencilTexturingTests.hpp | 82 static const glw::GLchar *m_fragment_shader_code; member in gl4cts::StencilTexturing::FunctionalTest
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H A D | gl4cStencilTexturingTests.cpp | 416 const GLchar *FunctionalTest::m_fragment_shader_code = member in gl4cts::StencilTexturing::FunctionalTest 895 m_fragment_shader_code, m_geometry_shader_code, m_tesselation_control_shader_code, in prepareProgram()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5FmaAccuracy.cpp | 36 const glw::GLchar *const GPUShader5FmaAccuracyTest::m_fragment_shader_code = member in glcts::GPUShader5FmaAccuracyTest 162 … &m_fragment_shader_code, m_vertex_shader_id_for_fma_pass, 1 /* number of VS parts */, in initTest() 174 … &m_fragment_shader_code, m_vertex_shader_id_for_float_pass, 1 /* number of VS parts */, in initTest()
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 48 const char *GPUShader5UniformBlocksArrayIndexing::m_fragment_shader_code = "${VERSION}\n" member in glcts::GPUShader5UniformBlocksArrayIndexing 136 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
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H A D | esextcGPUShader5PreciseQualifier.cpp | 38 const char *GPUShader5PreciseQualifier::m_fragment_shader_code = "${VERSION}\n" member in glcts::GPUShader5PreciseQualifier 140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 114 static const char *m_fragment_shader_code; member in glcts::GPUShader5UniformBlocksArrayIndexing
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H A D | esextcGPUShader5PreciseQualifier.hpp | 159 static const char *m_fragment_shader_code; member in glcts::GPUShader5PreciseQualifier
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H A D | esextcGPUShader5FmaAccuracy.hpp | 163 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GPUShader5FmaAccuracyTest
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H A D | esextcGPUShader5TextureGatherOffset.hpp | 127 static const glw::GLchar *const m_fragment_shader_code; member in glcts::GPUShader5TextureGatherOffsetTestBase
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 110 const char *TextureCubeMapArrayStencilAttachments::m_fragment_shader_code = "${VERSION}\n" member in glcts::TextureCubeMapArrayStencilAttachments 361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram() 370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram()
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 34 const glw::GLchar *const TextureCubeMapArrayColorDepthAttachmentsTest::m_fragment_shader_code = member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest 602 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest() 609 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
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H A D | esextcTextureCubeMapArrayStencilAttachments.hpp | 124 static const char *m_fragment_shader_code; member in glcts::TextureCubeMapArrayStencilAttachments
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 126 static const glw::GLchar *const m_fragment_shader_code; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
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