Searched refs:m_fragmentSource (Results 1 – 5 of 5) sorted by relevance
46 , m_fragmentSource(fragmentSource) in TryCompileProgram()53 … << VertexSource(m_vertexSource) << FragmentSource(m_fragmentSource)); in operator ()()59 const char *m_fragmentSource; member in glu::TryCompileProgram
121 return m_fragmentSource.c_str(); in getFragmentSource()150 std::string m_fragmentSource; member in deqp::sl::ShaderCase
102 … specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()108 m_fragmentSource = genFragmentShader(valueBlock); in ShaderCase()115 m_fragmentSource = specializeFragmentShader(fragmentSource, valueBlock); in ShaderCase()291 …am program(m_renderCtx, glu::makeVtxFragSources(m_vertexSource.c_str(), m_fragmentSource.c_str())); in execute()
86 m_fragmentSource = c.source; in operator <<()141 , m_fragSrc(decl.m_fragmentSource) in ShaderProgram()
221 std::string m_fragmentSource; member in sglr::pdec::ShaderProgramDeclaration