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Searched refs:m_fragmentSource (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/deqp/framework/opengl/
H A DgluContextInfo.cpp46 , m_fragmentSource(fragmentSource) in TryCompileProgram()
53 … << VertexSource(m_vertexSource) << FragmentSource(m_fragmentSource)); in operator ()()
59 const char *m_fragmentSource; member in glu::TryCompileProgram
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderLibraryCase.hpp121 return m_fragmentSource.c_str(); in getFragmentSource()
150 std::string m_fragmentSource; member in deqp::sl::ShaderCase
H A DglcShaderLibraryCase.cpp102 … specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()
108 m_fragmentSource = genFragmentShader(valueBlock); in ShaderCase()
115 m_fragmentSource = specializeFragmentShader(fragmentSource, valueBlock); in ShaderCase()
291 …am program(m_renderCtx, glu::makeVtxFragSources(m_vertexSource.c_str(), m_fragmentSource.c_str())); in execute()
/aosp_15_r20/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp86 m_fragmentSource = c.source; in operator <<()
141 , m_fragSrc(decl.m_fragmentSource) in ShaderProgram()
H A DsglrShaderProgram.hpp221 std::string m_fragmentSource; member in sglr::pdec::ShaderProgramDeclaration