Searched refs:m_elementsPerInvocation (Results 1 – 1 of 1) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fSynchronizationTests.cpp | 180 const int m_elementsPerInvocation; // !< elements accessed by a single invocation member in deqp::gles31::Functional::__anon966269800111::InterInvocationTestCase 200 , m_elementsPerInvocation(8) in InterInvocationTestCase() 236 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init() 250 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init() 254 … << m_workHeight * m_elementsPerInvocation << ", " << bufferSize << " bytes." in init() 259 … gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init() 268 … const std::vector<int32_t> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0); in init() 269 … gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, in init() 522 << m_elementsPerInvocation << " + element;\n" in genShaderSource() 572 for (int ndx = 0; ndx < m_elementsPerInvocation; ++ndx) in genShaderMainBlock() [all …]
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