Searched refs:m_declareFormatInShaderReads (Results 1 – 1 of 1) sorted by relevance
1199 …m_declareFormatInShaderReads; //!< Whether the shader will specify the format layout qualifier of … member in vkt::image::__anonecfa3fdf0111::LoadStoreTest1217 , m_declareFormatInShaderReads((flags & FLAG_DECLARE_FORMAT_IN_SHADER_READS) != 0) in LoadStoreTest()1249 if (!m_bufferLoadUniform && !m_declareFormatInShaderReads && in checkSupport()1253 if (m_texture.type() == IMAGE_TYPE_BUFFER && !m_declareFormatInShaderReads && in checkSupport()1315 if (!m_bufferLoadUniform && !m_declareFormatInShaderReads) in checkSupport()1393 …const bool noFormats = (!m_declareFormatInShaderReads && !m_declareFormatInShaderW… in initPrograms()1404 if (!m_declareFormatInShaderReads || !m_declareFormatInShaderWrites) in initPrograms()1414 …const std::string maybeFmtQualStrReads = m_declareFormatInShaderReads ? ", " + formatQualifierStr… in initPrograms()2223 … m_declareFormatInShaderReads, m_singleLayerBind, m_minalign, in createInstance()2228 … m_declareFormatInShaderReads, m_minalign, m_bufferLoadUniform); in createInstance()[all …]