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Searched refs:m_conditionalUsage (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp550 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::ShaderCompilerTextureCase
720 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2297 , m_conditionalUsage(conditionalUsage) in ShaderCompilerTextureCase()
2353 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderData()
2356 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData()
2358 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditiona… in generateShaderData()
2359 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_condit… in generateShaderData()
2822 , m_conditionalUsage(conditionalUsage) in InvalidShaderCompilerTextureCase()
2842 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2845 …textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shader… in generateShaderSources()
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp550 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::ShaderCompilerTextureCase
720 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2314 , m_conditionalUsage(conditionalUsage) in ShaderCompilerTextureCase()
2370 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderData()
2373 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData()
2375 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditiona… in generateShaderData()
2376 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_condit… in generateShaderData()
2839 , m_conditionalUsage(conditionalUsage) in InvalidShaderCompilerTextureCase()
2859 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2862 …textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shader… in generateShaderSources()