Searched refs:m_conditionalUsage (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 550 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::ShaderCompilerTextureCase 720 ConditionalUsage m_conditionalUsage; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase 2297 , m_conditionalUsage(conditionalUsage) in ShaderCompilerTextureCase() 2353 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderData() 2356 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData() 2358 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditiona… in generateShaderData() 2359 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_condit… in generateShaderData() 2822 , m_conditionalUsage(conditionalUsage) in InvalidShaderCompilerTextureCase() 2842 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources() 2845 …textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shader… in generateShaderSources()
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/aosp_15_r20/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 550 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::ShaderCompilerTextureCase 720 ConditionalUsage m_conditionalUsage; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase 2314 , m_conditionalUsage(conditionalUsage) in ShaderCompilerTextureCase() 2370 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderData() 2373 …specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_condition… in generateShaderData() 2375 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_conditiona… in generateShaderData() 2376 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_condit… in generateShaderData() 2839 , m_conditionalUsage(conditionalUsage) in InvalidShaderCompilerTextureCase() 2859 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources() 2862 …textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shader… in generateShaderSources()
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