Searched refs:m_bufferLoadUniform (Results 1 – 1 of 1) sorted by relevance
770 const bool m_bufferLoadUniform; member in vkt::image::__anonecfa3fdf0111::BaseTestInstance784 , m_bufferLoadUniform(bufferLoadUniform) in BaseTestInstance()785 , m_srcViewOffset(getViewOffset(context, format, m_bufferLoadUniform)) in BaseTestInstance()1205 bool m_bufferLoadUniform; member in vkt::image::__anonecfa3fdf0111::LoadStoreTest1222 , m_bufferLoadUniform((flags & FLAG_UNIFORM_TEXEL_BUFFER) != 0) in LoadStoreTest()1249 if (!m_bufferLoadUniform && !m_declareFormatInShaderReads && in checkSupport()1297 if (m_bufferLoadUniform && m_texture.type() == IMAGE_TYPE_BUFFER && in checkSupport()1315 if (!m_bufferLoadUniform && !m_declareFormatInShaderReads) in checkSupport()1355 if (m_bufferLoadUniform && m_texture.type() == IMAGE_TYPE_BUFFER && in checkSupport()1419 if (m_bufferLoadUniform) in initPrograms()[all …]