Searched refs:m_boundArray (Results 1 – 2 of 2) sorted by relevance
432 …vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute i… member in deqp::gles3::Performance::LoopCase598 m_boundArray.resize(numVertices * numComponents); in init()601 for (int i = 0; i < (int)m_boundArray.size(); i++) in init()604 … m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh; in init()606 m_boundArray[i] = 0.0f; in init()646 …DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)… in setupProgram()650 …gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size() * sizeof(float)), &m_boundArray[0], in setupProgram()674 m_boundArray.clear(); in deinit()
428 …vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute i… member in deqp::gles2::Performance::LoopCase590 m_boundArray.resize(numVertices * numComponents); in init()593 for (int i = 0; i < (int)m_boundArray.size(); i++) in init()596 … m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh; in init()598 m_boundArray[i] = 0.0f; in init()638 …DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)… in setupProgram()642 …gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size() * sizeof(float)), &m_boundArray[0], in setupProgram()666 m_boundArray.clear(); in deinit()