Searched refs:m_baseTexArrayResource (Results 1 – 2 of 2) sorted by relevance
92 create_reconstructed_picture_allocations(m_baseTexArrayResource.GetAddressOf(), poolFixedSize); in d3d12_texture_array_dpb_manager()95 m_ResourcesPool[idxSubres].pResource = m_baseTexArrayResource; in d3d12_texture_array_dpb_manager()
120 ComPtr<ID3D12Resource> m_baseTexArrayResource; variable