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Searched refs:m_baseTexArrayResource (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_texture_array_dpb_manager.cpp92 create_reconstructed_picture_allocations(m_baseTexArrayResource.GetAddressOf(), poolFixedSize); in d3d12_texture_array_dpb_manager()
95 m_ResourcesPool[idxSubres].pResource = m_baseTexArrayResource; in d3d12_texture_array_dpb_manager()
H A Dd3d12_video_texture_array_dpb_manager.h120 ComPtr<ID3D12Resource> m_baseTexArrayResource; variable