Searched refs:m_ahitModule (Results 1 – 1 of 1) sorted by relevance
325 …m_ahitModule = createShaderModule(m_vkd, m_device, m_context.getBinaryCollection().get("ahit"), 0); in RayTracingTestPipeline()445 DE_ASSERT(m_params.ahit() == (VkShaderModule(0) != *m_ahitModule)); in createPipeline()459 pipeline->addShader(VK_SHADER_STAGE_ANY_HIT_BIT_KHR, *m_ahitModule, hitGroupIndex); in createPipeline()550 Move<VkShaderModule> m_ahitModule; member in vkt::RayTracing::__anon99cb10d60111::RayTracingTestPipeline