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Searched refs:m_Frame_to_PoolHandle (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/hardware/google/aemu/host-common/
DMediaTexturePool.cpp75 m_Frame_to_PoolHandle[TexFrame{frame.Ytex, frame.UVtex}] = ph; in getTextureFrame()
103 auto iter = m_Frame_to_PoolHandle.find(tframe); in putTextureFrame()
104 if (iter != m_Frame_to_PoolHandle.end()) { in putTextureFrame()
/aosp_15_r20/hardware/google/aemu/host-common/include/host-common/
DMediaTexturePool.h58 std::map<TexFrame, PoolHandle> m_Frame_to_PoolHandle; variable