Searched refs:m_Frame_to_PoolHandle (Results 1 – 2 of 2) sorted by relevance
75 m_Frame_to_PoolHandle[TexFrame{frame.Ytex, frame.UVtex}] = ph; in getTextureFrame()103 auto iter = m_Frame_to_PoolHandle.find(tframe); in putTextureFrame()104 if (iter != m_Frame_to_PoolHandle.end()) { in putTextureFrame()
58 std::map<TexFrame, PoolHandle> m_Frame_to_PoolHandle; variable