Searched refs:m_FrameInUseCount (Results 1 – 1 of 1) sorted by relevance
5837 uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; } in GetFrameInUseCount()5898 const uint32_t m_FrameInUseCount; member11280 m_FrameInUseCount(frameInUseCount), in VmaBlockVector()11630 m_FrameInUseCount, in AllocatePage()11666 m_FrameInUseCount, in AllocatePage()11708 m_FrameInUseCount, in AllocatePage()11893 m_FrameInUseCount, in AllocateFromBlock()12236 if(m_FrameInUseCount > 0) in PrintDetailedMap()12239 json.WriteNumber(m_FrameInUseCount); in PrintDetailedMap()12426 …tAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount); in MakePoolAllocationsLost()