Searched refs:mUniformBlockOptimizedMap (Results 1 – 4 of 4) sorted by relevance
216 mUniformBlockOptimizedMap.clear(); in translate()223 if (!sh::RecordUniformBlocksWithLargeArrayMember(root, mUniformBlockOptimizedMap, in translate()234 mUniformBlockOptimizedMap, mShaderStorageBlocks, getClipDistanceArraySize(), in translate()
47 std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap; variable
336 mUniformBlockOptimizedMap(uniformBlockOptimizedMap), in OutputHLSL()689 out << mResourcesHLSL->uniformBlocksHeader(mReferencedUniformBlocks, mUniformBlockOptimizedMap); in header()1840 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()1875 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()1947 mUniformBlockOptimizedMap.count(interfaceBlock->uniqueId().get()) != 0) in visitBinary()
187 std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap; variable