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Searched refs:mStructureByteStrides (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp300 mStructureByteStrides.fill(0u); in D3DUniformBlock()
663 stream->readInt(&uniformBlock.mStructureByteStrides[shaderType]); in load()
981 stream->writeInt(uniformBlock.mStructureByteStrides[shaderType]); in save()
1610 d3dUniformBlock.mStructureByteStrides[shaderType] = in initializeUniformBlocks()
1946 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
H A DProgramExecutableD3D.h101 gl::ShaderMap<unsigned int> mStructureByteStrides; member