Searched refs:mStructureByteStrides (Results 1 – 2 of 2) sorted by relevance
300 mStructureByteStrides.fill(0u); in D3DUniformBlock()663 stream->readInt(&uniformBlock.mStructureByteStrides[shaderType]); in load()981 stream->writeInt(uniformBlock.mStructureByteStrides[shaderType]); in save()1610 d3dUniformBlock.mStructureByteStrides[shaderType] = in initializeUniformBlocks()1946 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
101 gl::ShaderMap<unsigned int> mStructureByteStrides; member