Searched refs:mStreamingElementArrayBuffer (Results 1 – 2 of 2) sorted by relevance
149 stateManager->deleteBuffer(mStreamingElementArrayBuffer); in destroy()151 mStreamingElementArrayBuffer = 0; in destroy()324 if (mStreamingElementArrayBuffer == 0) in syncIndexData()326 ANGLE_GL_TRY(context, functions->genBuffers(1, &mStreamingElementArrayBuffer)); in syncIndexData()332 stateManager->bindBuffer(gl::BufferBinding::ElementArray, mStreamingElementArrayBuffer); in syncIndexData()334 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()
144 mutable GLuint mStreamingElementArrayBuffer = 0; variable