Searched refs:mShadingLanguageString (Results 1 – 2 of 2) sorted by relevance
934 const char *mShadingLanguageString; variable
3467 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()3523 return reinterpret_cast<const GLubyte *>(mShadingLanguageString); in getString()