Searched refs:mShaderExecutable (Results 1 – 3 of 3) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramExecutableD3D.h | 166 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() 173 ShaderExecutableD3D *mShaderExecutable; variable 194 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() 199 ShaderExecutableD3D *mShaderExecutable; variable 215 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable() 219 std::unique_ptr<ShaderExecutableD3D> mShaderExecutable; variable
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H A D | ProgramD3D.cpp | 112 if (mShader && mShaderExecutable != nullptr) in getResult() 114 mShader->appendDebugInfo(mShaderExecutable->getDebugInfo()); in getResult() 165 ShaderExecutableD3D *mShaderExecutable = nullptr; member in rx::__anon16300d750111::GetExecutableTask 341 this, mProgram->mRenderer, &mShaderExecutable, &mInfoLog); in operator ()() 364 this, mProgram->mRenderer, &mShaderExecutable, &mInfoLog); in operator ()() 389 &mShaderExecutable, &mInfoLog); in operator ()() 412 this, mProgram->mRenderer, &mShaderExecutable, &mInfoLog); in operator ()()
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H A D | ProgramExecutableD3D.cpp | 321 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in D3DVertexExecutable() 326 SafeDelete(mShaderExecutable); in ~D3DVertexExecutable() 390 mShaderExecutable(shaderExecutable) in D3DPixelExecutable() 395 SafeDelete(mShaderExecutable); in ~D3DPixelExecutable() 400 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in D3DComputeExecutable()
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