Searched refs:mScratchFramebufferForClearing (Results 1 – 1 of 1) sorted by relevance
624 ASSERT(mScratchFramebufferForClearing.value == 0); in ~PixelLocalStorageImageLoadStore()629 mScratchFramebufferForClearing = FramebufferID(); // Let go of GL objects. in onContextObjectsLost()634 if (mScratchFramebufferForClearing.value != 0) in onDeleteContextObjects()636 context->deleteFramebuffer(mScratchFramebufferForClearing); in onDeleteContextObjects()637 mScratchFramebufferForClearing = FramebufferID(); in onDeleteContextObjects()718 if (mScratchFramebufferForClearing.value == 0) in onBegin()720 context->genFramebuffers(1, &mScratchFramebufferForClearing); in onBegin()721 context->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mScratchFramebufferForClearing); in onBegin()729 context->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mScratchFramebufferForClearing); in onBegin()843 FramebufferID mScratchFramebufferForClearing{}; member in gl::__anon964a5bb40311::PixelLocalStorageImageLoadStore