Searched refs:mPositionRedeclaredForSeparateShaderObject (Results 1 – 3 of 3) sorted by relevance
143 mPositionRedeclaredForSeparateShaderObject(false), in DeclarePerVertexBlocksTraverser()230 !(variable->name() == "gl_Position" && mPositionRedeclaredForSeparateShaderObject) && in visitSymbol()300 mPositionRedeclaredForSeparateShaderObject = true; in visitDeclaration()464 bool mPositionRedeclaredForSeparateShaderObject; member in sh::__anon9553e84b0111::DeclarePerVertexBlocksTraverser
756 bool mPositionRedeclaredForSeparateShaderObject; // true if EXT_separate_shader_objects is variable
302 mPositionRedeclaredForSeparateShaderObject(false), in TParseContext()1605 mPositionRedeclaredForSeparateShaderObject = true; in declareVariable()2655 const bool eitherIsRedeclared = mPositionRedeclaredForSeparateShaderObject || in getNamedVariable()2657 const bool bothAreRedeclared = mPositionRedeclaredForSeparateShaderObject && in getNamedVariable()