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Searched refs:mPositionRedeclaredForSeparateShaderObject (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/compiler/translator/tree_ops/
H A DDeclarePerVertexBlocks.cpp143 mPositionRedeclaredForSeparateShaderObject(false), in DeclarePerVertexBlocksTraverser()
230 !(variable->name() == "gl_Position" && mPositionRedeclaredForSeparateShaderObject) && in visitSymbol()
300 mPositionRedeclaredForSeparateShaderObject = true; in visitDeclaration()
464 bool mPositionRedeclaredForSeparateShaderObject; member in sh::__anon9553e84b0111::DeclarePerVertexBlocksTraverser
/aosp_15_r20/external/angle/src/compiler/translator/
H A DParseContext.h756 bool mPositionRedeclaredForSeparateShaderObject; // true if EXT_separate_shader_objects is variable
H A DParseContext.cpp302 mPositionRedeclaredForSeparateShaderObject(false), in TParseContext()
1605 mPositionRedeclaredForSeparateShaderObject = true; in declareVariable()
2655 const bool eitherIsRedeclared = mPositionRedeclaredForSeparateShaderObject || in getNamedVariable()
2657 const bool bothAreRedeclared = mPositionRedeclaredForSeparateShaderObject && in getNamedVariable()