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Searched refs:mPositionOrPointSizeUsedForSeparateShaderObject (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/compiler/translator/
H A DParseContext.h760 bool mPositionOrPointSizeUsedForSeparateShaderObject; // true if gl_Position or gl_PointSize variable
H A DParseContext.cpp304 mPositionOrPointSizeUsedForSeparateShaderObject(false), in TParseContext()
1620 if (isRedefiningPositionOrPointSize && mPositionOrPointSizeUsedForSeparateShaderObject) in declareVariable()
2654 mPositionOrPointSizeUsedForSeparateShaderObject = true; in getNamedVariable()