Searched refs:mPositionOrPointSizeUsedForSeparateShaderObject (Results 1 – 2 of 2) sorted by relevance
760 bool mPositionOrPointSizeUsedForSeparateShaderObject; // true if gl_Position or gl_PointSize variable
304 mPositionOrPointSizeUsedForSeparateShaderObject(false), in TParseContext()1620 if (isRedefiningPositionOrPointSize && mPositionOrPointSizeUsedForSeparateShaderObject) in declareVariable()2654 mPositionOrPointSizeUsedForSeparateShaderObject = true; in getNamedVariable()