Searched refs:mPixelShaderOutputLayoutCache (Results 1 – 2 of 2) sorted by relevance
1457 mUsesSampleMask, mPixelShaderOutputLayoutCache, in getPixelExecutableForCachedOutputLayout()1480 mPixelShaderOutputLayoutCache, mImage2DBindLayoutCache[gl::ShaderType::Fragment], in getPixelExecutableForCachedOutputLayout()1743 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache); in updateCachedOutputLayoutFromShader()1807 mPixelShaderOutputLayoutCache.clear(); in updateCachedOutputLayout()1823 mPixelShaderOutputLayoutCache.insert(mPixelShaderOutputLayoutCache.end(), maxIndex + 1, in updateCachedOutputLayout()1828 mPixelShaderOutputLayoutCache.push_back(GL_NONE); in updateCachedOutputLayout()1888 mPixelShaderOutputLayoutCache, mImage2DBindLayoutCache[gl::ShaderType::Fragment])) in updateCachedPixelExecutableIndex()
518 std::vector<GLenum> mPixelShaderOutputLayoutCache; variable