Searched refs:mMainThreadQueue (Results 1 – 1 of 1) sorted by relevance
138 &mMainThreadMutex, &mMainThreadQueue)); in initialize()166 if (mMainThreadQueue.empty()) in destroy()176 TextureAndFence textureAndFence = mMainThreadQueue.back(); in destroy()177 mMainThreadQueue.pop(); in destroy()197 if (!mMainThreadQueue.empty()) in draw()200 textureAndFence = mMainThreadQueue.back(); in draw()201 mMainThreadQueue.pop(); in draw()258 std::queue<TextureAndFence> mMainThreadQueue; member in MultipleContextsSample