Searched refs:mInitialFramebuffer (Results 1 – 2 of 2) sorted by relevance
1683 ~RenderPassFramebuffer() { mInitialFramebuffer.release(); } in ~RenderPassFramebuffer()1687 mInitialFramebuffer.setHandle(other.mInitialFramebuffer.release());1710 mInitialFramebuffer = std::move(initialFramebuffer); in setFramebuffer()1721 const Framebuffer &getFramebuffer() const { return mInitialFramebuffer; } in getFramebuffer()1722 bool needsNewFramebufferWithResolveAttachments() const { return !mInitialFramebuffer.valid(); } in needsNewFramebufferWithResolveAttachments()1781 Framebuffer mInitialFramebuffer; variable
2170 mInitialFramebuffer.release(); in reset()2179 mInitialFramebuffer.release(); in addResolveAttachment()2198 ASSERT(!mInitialFramebuffer.valid()); in packResolveViewsAndCreateFramebuffer()2221 ASSERT(mInitialFramebuffer.valid()); in packResolveViewsForRenderPassBegin()