Searched refs:mGlProgramUniformPvmMatrixLoc (Results 1 – 2 of 2) sorted by relevance
134 GLint mGlProgramUniformPvmMatrixLoc; member
411 mGlProgramUniformPvmMatrixLoc = programUniformPvmMatrixLoc; in initOpenGL()718 glUniformMatrix4fv(mGlProgramUniformPvmMatrixLoc, 1, true, pvMatrix44); in drawSceneImpl()