Searched refs:mGeometryExecutables (Results 1 – 2 of 2) sorted by relevance
436 for (auto &geometryExecutable : mGeometryExecutables) in reset()800 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables()1073 for (auto const &geometryExecutable : mGeometryExecutables) in save()1134 return mGeometryExecutables[geometryShaderType].get() != nullptr; in hasGeometryExecutableForPrimitiveType()1402 if (mGeometryExecutables[geometryShaderType]) in getGeometryExecutableForPrimitiveType()1406 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()1433 mGeometryExecutables[geometryShaderType].reset(geometryExecutable); in getGeometryExecutableForPrimitiveType()1438 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
484 mGeometryExecutables; variable