Searched refs:mFramebufferAttachmentCount (Results 1 – 1 of 1) sorted by relevance
85 glGenTextures(mFramebufferAttachmentCount, mFramebufferTextures); in initialize()88 for (size_t i = 0; i < mFramebufferAttachmentCount; i++) in initialize()115 glDeleteTextures(mFramebufferAttachmentCount, mFramebufferTextures); in destroy()132 GLenum drawBuffers[mFramebufferAttachmentCount] = { in draw()138 mDrawBuffers(mFramebufferAttachmentCount, drawBuffers); in draw()211 static const size_t mFramebufferAttachmentCount = 4; member in MultipleDrawBuffersSample212 GLuint mFramebufferTextures[mFramebufferAttachmentCount];