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Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp649 mDynamicUniformDescriptorOffsets{}, in ProgramExecutableVk()
1806 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()
1807 mDynamicUniformDescriptorOffsets.resize(mExecutable->getLinkedShaderStageCount(), 0); in createPipelineLayout()
2058 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()
2059 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()
2150 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
H A DProgramExecutableVk.h533 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable