Searched refs:mDynamicUniformDescriptorOffsets (Results 1 – 2 of 2) sorted by relevance
649 mDynamicUniformDescriptorOffsets{}, in ProgramExecutableVk()1806 mDynamicUniformDescriptorOffsets.clear(); in createPipelineLayout()1807 mDynamicUniformDescriptorOffsets.resize(mExecutable->getLinkedShaderStageCount(), 0); in createPipelineLayout()2058 static_cast<uint32_t>(mDynamicUniformDescriptorOffsets.size()), in bindDescriptorSets()2059 mDynamicUniformDescriptorOffsets.data()); in bindDescriptorSets()2150 mDynamicUniformDescriptorOffsets[offsetIndex] = in updateUniforms()
533 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets; variable