Searched refs:mCurrentGraphicsPipelineShaders (Results 1 – 2 of 2) sorted by relevance
879 mCurrentGraphicsPipelineShaders(nullptr),2202 if (mCurrentGraphicsPipelineShaders == nullptr || shadersTransitionBits.any()) in createGraphicsPipeline()2205 if (mCurrentGraphicsPipelineShaders != nullptr) in createGraphicsPipeline()2207 ASSERT(mCurrentGraphicsPipelineShaders->valid()); in createGraphicsPipeline()2208 shouldRecreatePipeline = !mCurrentGraphicsPipelineShaders->findTransition( in createGraphicsPipeline()2210 &mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()2216 mCurrentGraphicsPipelineShaders; in createGraphicsPipeline()2221 &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()2227 &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()2232 shadersTransitionBits, shadersDescPtr, mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()[all …]
771 mCurrentGraphicsPipelineShaders = nullptr; in resetCurrentGraphicsPipeline()1474 vk::PipelineHelper *mCurrentGraphicsPipelineShaders; variable