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Searched refs:mCurrentGraphicsPipelineShaders (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp879 mCurrentGraphicsPipelineShaders(nullptr),
2202 if (mCurrentGraphicsPipelineShaders == nullptr || shadersTransitionBits.any()) in createGraphicsPipeline()
2205 if (mCurrentGraphicsPipelineShaders != nullptr) in createGraphicsPipeline()
2207 ASSERT(mCurrentGraphicsPipelineShaders->valid()); in createGraphicsPipeline()
2208 shouldRecreatePipeline = !mCurrentGraphicsPipelineShaders->findTransition( in createGraphicsPipeline()
2210 &mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()
2216 mCurrentGraphicsPipelineShaders; in createGraphicsPipeline()
2221 &shadersDescPtr, &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2227 &mCurrentGraphicsPipelineShaders)); in createGraphicsPipeline()
2232 shadersTransitionBits, shadersDescPtr, mCurrentGraphicsPipelineShaders); in createGraphicsPipeline()
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H A DContextVk.h771 mCurrentGraphicsPipelineShaders = nullptr; in resetCurrentGraphicsPipeline()
1474 vk::PipelineHelper *mCurrentGraphicsPipelineShaders; variable