Searched refs:mCubeArrayTextureLayerUniformLocation (Results 1 – 1 of 1) sorted by relevance
391 mCubeArrayTextureLayerUniformLocation = in testSetUp()1070 glUniform1ui(mCubeArrayTextureLayerUniformLocation, layerIndex); in verifyResultsCubeArray()1520 GLuint mCubeArrayTextureLayerUniformLocation; member in angle::ImageTest