Searched refs:mCreateDebugDevice (Results 1 – 2 of 2) sorted by relevance
412 mCreateDebugDevice(false), in Renderer11()510 mCreateDebugDevice = ShouldUseDebugLayers(attributes); in Renderer11()637 if (mCreateDebugDevice) in initialize()920 if (mCreateDebugDevice) in initializeD3DDevice()1004 mResourceManager11.setAllocationsInitialized(mCreateDebugDevice); in initializeD3DDevice()2202 UINT flags = (mCreateDebugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0); in testDeviceResettable()
579 bool mCreateDebugDevice; variable