Searched refs:mComputeProgramInfo (Results 1 – 2 of 2) sorted by relevance
715 mComputeProgramInfo.release(contextVk); in resetLayout()979 initComputeProgram(context, &mComputeProgramInfo, mVariableInfoMap, pipelineOptions)); in prepareForWarmUpPipelineCache()1047 ASSERT(mComputeProgramInfo.valid(gl::ShaderType::Compute)); in warmUpComputePipelineCache()1681 ANGLE_TRY(initComputeProgram(context, &mComputeProgramInfo, mVariableInfoMap, pipelineOptions)); in getOrCreateComputePipeline()1683 return mComputeProgramInfo.getShaderProgram().getOrCreateComputePipeline( in getOrCreateComputePipeline()
549 ProgramInfo mComputeProgramInfo; variable